show_debug_message("Launching new room!");
global.newRoom = room_add();
room_set_width(global.newRoom, 640);
room_set_height(global.newRoom, 480);
room_set_persistent(global.newRoom, false);

//plat = instance_create(0, 480, PlatformObj);

room_goto(global.newRoom);
physics_world_create(.1);
